Replacing reality: children from single-parent families are more likely to suffer from gambling addiction

Children who grow up in single-parent families, often become avid gamers and suffer gaming computer addiction. This conclusion was made by the capital scientists from the State Psychological and Pedagogical University (Moscow).

For several years they studied the features of the personality of gamers, and found out that children, who, because of the separation of parents or the absence of one of the parents in their life in general, form personality role conflict.

In the group of subjects out 103 players between the ages of 14 and 24. For the study were selected gamers who actively play "DotA 2". It is this “toy” that has more than 12 million fans around the world, and therefore a psychological portrait can be made up most accurately.

Psychologists had to become gamers for a while and learn to understand the intricacies of the behavior of network characters, behind which stand real children and teenagers.

Researchers analyzed more than 40 thousand game matches and only after that they were able to create an accurate psychological portrait of a gamer.

The results of the study were: gamers today - these are mostly boys and boys, which in reality is extremely low self-esteem.

At the same time, such young men in the playing space reach great heights - the most successful players turned out to be teenagers and young men with a lot of complexes and severe psychological traumas and deformation.

The greatest amount of time spent in the game, children from single-parent families. They go to the virtual space and this care is akin to escape.

Adolescents flee from solving age-related tasks that they cannot do in life.

The results that scientists have been able to achieve are of great importance. They will become a reliable platform for creating A new rehabilitation program for adolescents with impaired personality spectrum and psyche. Game behavior will be a diagnostic method, as well as a way to correct some adolescent problems.

In the near future, a technique is expected that will allow psychologists in the gaming space. identify adolescents at risk and in a timely manner, even remotely and anonymously, under the guise of another player, to assist them.

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