Board games for children 8-9 years

Content

Board games have reached the peak of their popularity in the last century, but even today, despite the onslaught of modern digital gadgets, they still find their mass consumer. Most often, they are acquired by parents who want to distract a child from dubious hobbies of virtual worlds and interest him in real communication. With the right choice, a board game can headlong a child aged 8-10 years.

Benefit

Many people of the older generation are sincerely convinced that any games are purely childish fun, bearing no benefit, except for the senseless “killing” of time. In fact, this is not at all the case, because the game, including the board game, in 99% of cases also plays some useful role. If we talk about preschoolers, then practically any games that are accessible to them in terms of difficulty are useful for them.

Children aged 8-10 years will not be able to extract something useful from the most simple games, but for them there will be such games that would say that the time behind them was not in vain.

Actually, the main benefits of desktop entertainment can be divided into three main areas:

  • Mental development and acquisition of new skills. At the age of 8-10, the child already knows quite a lot, but still he is still very far from the level of even a mediocre adult. Unfortunately, knowledge is not too common among today's young people, but it can be stimulated if you submit information in the game process - even what was perceived as a routine would do. If the game on the topic corresponds to what the child is really interested in, then you can be sure that he will be incredibly happy thanks to the gift received.

If we talk about expanding the range of knowledge, then the most relevant will be various quizzes (necessarily with the correct answers), as an option - games that force you to try on the role of an adult in an unusual situation.

In addition, board games can contribute to the development of logic, imagination, creative thinking and even dexterity.

  • Communication It cannot be said that modern technologies “kill” communication, because, in a sense, they, on the contrary, expand its capabilities. However, there is a partial substitution of concepts, because in the process of virtual communication a person, most often, does not see his interlocutor, and he also has enough time to come up with a decent answer. Often, a confident user of forums in life is a modest and shy person, unable to associate two words in an unfamiliar company, whereas those who don’t go beyond the word usually succeed in life.

Actually, the ability of a person to confidently stay in society is laid, rather, in adolescence, but laying a decent foundation for this can and should be done now, at 8-10 years old. Now you can teach your baby to be the soul of the company, which will provide him a lot of friends and just new acquaintances in the future, and also guarantees a good mood. Among other things, if you plan to play with your family, it will also contribute to creating an excellent family atmosphere, which is also very important for the proper moral and psychological state of all its members.

  • Counterweight gadgets. Psychologists and sociologists are sounding the alarm - virtual reality irretrievably draws in more and more people, and the consequences of this trend can be the most deplorable. In recent years, parents have already appreciated all the dangers of this phenomenon and are trying to limit the time spent by the child at the computer, with a tablet or phone.8-10 years is the age when a child is almost the most affected by virtual opportunities.

The danger is aggravated by the fact that now he has gone to school, and right now he really needs a gadget, and it’s almost impossible to control whether he really uses it only for business, and it’s impossible to restrict a child to school - such an attempt will only lead to psychological trauma. .

The only way out of the current difficult situation is to interest the child in something that has nothing to do with electronic devices and the board game is probably the best solution in this situation.

Varieties

The set of games that are easy to understand for children 8-10 years old is wide enough to make it quite easy to get lost. How much the child is interested in the game depends on the success of the choice, so it is desirable that before making a purchase, the parents have a clear idea of ​​what they can buy.

That is why it is worth highlighting at least a few groups of games that will appeal to a child of this age:

  • Psychological role. A typical feature of games of this kind is that players are divided into teams, but at least one of the teams has no idea who is with them and who is against them. Thus, the point is to defeat the enemy, having no idea who he is! The most striking example of this type of game is the famous "Mafia", but for children of 8-10 years old, it is still too complicated, and it is not recommended to play it at that age. But in some ways, the concept of “Gnomes-pests” has this concept, it is less complex, it has a smaller number of participants, and most importantly, it is perfect for this age group, although you can play it with your whole family.
  • Educational. This, in fact, includes any games that directly give the child some new information about the world. The simplest version of the implementation of such a plan is any type of quiz or toys that clearly demonstrate certain processes, like “Evolution”. If we talk about well-known things, then it should be noted, of course, "Monopoly", which gives the simplest business skills.

Many people fear that for 8-10 years this game is too complicated, but in fact it does not - just small players will not build a mind-blowing strategy to achieve victory, but will rely on luck.

  • Communicative. The word game appeared long before the board games became massive, so it is not surprising that with the heyday of the latter certain versions of it had to appear. Children, in principle, love games like "Activi" or "Alias", because they significantly complicate the original concept of the game - now you don’t think up the words yourself, they fall out, and you need to explain them for a while, and even in different ways - from verbal Descriptions to facial expressions, gestures and even drawings!

For the game with your family, this is probably not the best option, but for large teams it is exactly what you need.

  • Games for the development of attention, agility and responsiveness. Games of this kind give quite practical results in the form of the development of certain qualities that can be useful in life at any moment. If we talk about dexterity, then Jenga perfectly develops it - imagine a turret of wooden cubes, from which the players take turns pulling out one by one so that it does not crumble, and who will be mistaken - he lost.

Attention and responsiveness are trained by directionally creating certain situations in which other players must respond as quickly as possible with a code word or action. A classic example of such a game could be the “Third Superfluous” in the version with chairs, and in the desktop version there are dozens of concepts for the implementation of the plan. For example, the Wild Jungle and Uno have gained particular popularity.

  • Brain teaser. Such children's games are usually interesting for the boy, but not for the one who loves mobility. Board games, developing logic, require tremendous assiduity, and usually do not have any bright plot, but still are popular even among children. If you select the best among this genre, then it is worth mentioning, perhaps, “Set” and “Carcassonne”. The first is literally a classic of the genre; it requires care and resourcefulness in order to figure out what can be common between different geometric figures. Contrary to the allegedly uninteresting stitch, the creators and numerous players claim that the game delays people of any age.

As for Carcassonne, this is, in a sense, a strategy involving building our own civilization and capturing someone else’s, but the gameplay there is organized in such a way that it will be times more difficult to win without logical thinking.

Top 10 most popular games

Naturally, any top is somewhat subjective - we tried to choose only really popular board games, but nobody can say with accuracy which ones are sold more, especially since the numbers probably change from year to year. It is more correct to say that our top is 10 amazingly interesting board games, which will almost certainly be enthusiastically received by children aged 8-10 years. So, here they are:

  • Monopoly. The generally accepted hit, not losing insane popularity for almost a hundred years. It makes you feel like a rich businessman, and this requires not only luck, but at least a small share of the strategy. Plan how to spend a relatively small capital so as to multiply it and destroy the opponents!
  • Activity. The combination of throwing the dice and choosing the card blindly complicates the classic guessing of the hidden words, especially if you need to draw a task, but you do not know how. That is why this game develops imagination, logic and ingenuity!

For children of 8-10 years old, it’s better to take a simplified children's version so that there are no too complicated concepts.

  • Crocodile. Very similar to the previous game, having in its ancestors still "live", not a desktop version with the same name. The difference is that the task can be explained only with gestures, and this can be a phrase and even a saying.
  • Jenga The game is extremely simple in its conception, in which there is no plot, but there is an amazing feeling of excitement. This is a wooden implementation of the concept of pulling cards from a built house of cards, very conducive to the development of dexterity.
  • Wild jungle. Another very simple game, but already at the speed of reaction. All participants post at the same time one card with pictures, if two of them have the same picture, you should have time to grab the statuette on the table first. Who had time, he gives his open cards, and who gave everything - he won.
  • Carcassonne. An excellent substitute for computer strategies, allowing you to build castles and monasteries, as well as roads. The one who builds the strongest empire or completely defeats the enemy will win. This game is so popular that it even hosts real world championships!
  • Train ticket This game is somewhat reminiscent to the limit of complicated Chinese tic-tac-toe, because you need not only to prevent opponents from walking, but also to build their own routes, which are dictated by the cards received. An additional informative plus - the game takes place on a real map of a particular region.
  • Timeline. History may seem like a boring science only to those who have a wrong approach to studying it, and this game will show how it should be. It is necessary to build interesting dates such as the invention of French fries or the first bank robbery in the correct order.
  • Dwarf pests. At first glance, all the players here act together - playing for the dwarves, they dig tunnels and look for gold.However, as the game progresses, it becomes obvious that someone actually plays deliberately against, and then the task of the entire company becomes catching the pest, while the latter will try not to betray anything.
  • Concept The next game is to explain words and sayings, however, here the explanation is limited not even by gestures, but by the categories that are represented on the playing field. The game set includes about a thousand concepts, so it will not be easy to repeat.

Tips for choosing

Choosing a board game, you probably want it to be liked by the child and actively used by them. To make it happen, follow these tips:

  • Consider the age of the child. For a child of 8-10 years old, don’t buy children's games for preschoolers, they are boring for him, but don’t give teenagers either - he won’t be able to win them yet, so he will quickly give up the gift.
  • Do not blindly follow the age recommendations on the box. The speed of development of children is different in each case - some are ahead of their age, others are lagging behind. When choosing, start from how many years you could give your baby, not how much he really is.
  • Give consideration of interests. The desire to develop certain skills, the same logic, is quite understandable, but an active child should not be given Set-type games, they are too boring for him. As well as vice versa - there are too active, noisy games, where a calm and balanced player is doomed to failure. In the end, do not forget about the entourage - girls with boys love a completely different strings.
  • Similarly, there is someone to play with? Games for a big company do not give to singles, while a child surrounded by friends should not give something that everyone cannot play at once.

For information on how to play Monopoly and other board games, see the following video.

Information provided for reference purposes. Do not self-medicate. At the first symptoms of the disease, consult a doctor.

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